because i really didn’t need another iPhone game to consume my life, or anything…
over a million downloads in just four days. move over Angry Birds – Tiny Tower is the new freemium time waster for the iPhone.
a new spin on the “Farmville”-style game genre, Tiny Tower has players building and maintaining their very own tiny, pixellated skyscraper. you build a floor, decide what type of venue will go onto that floor, and then keep it staffed and stocked to make money to build more floors. sounds pretty lame, right? well, it is pretty lame – but nevertheless addicting and time consuming.
first you have to build a Residential floor and fill it with “bitizens,” the peeps who inhabit your tower. from there you can choose to build whatever your bitizens are demanding (or whatever you feel like!) you can choose from Retail venues, Service venues, Food venues, Entertainment venues, and Creative venues. there is even a tiny “Mapple” store that sells “Mypod,” “Myphone,” and “Mybook”! the venues are seemingly random – you could get anything from a Vegan Food Store to a Day Spa or a Cineplex – and it seems there is a myriad of possibilities. after construction on a floor is complete, you have to assign bitizens to fill three positions for each venue to be able to stock and sell the three products that venue provides. you can only stock an item (1st, 2nd, or 3rd level) depending on how many bitizens work there – so if you have three bitizens working in a venue, you can stock all three types of products that venue produces – and make the maximum amount of cash for that floor. in addition, you have random peeps showing up in the lobby who wish to be transported via elevator to certain floors as a way to earn more cash. there are also “Tower Bucks,” which are premium currency that you can earn in-game for various reasons, or purchase through the app, to help with things like speeding up the processes on a specific floor or upgrading your elevator. occasionally, a VIP will show up and enable you to increase the speed of a certain item – like construction and stocking time. in the menu, there is “Bitbook”, a Tiny Tower version of Facebook, where you can see what your bitizens are up to, and a graph to see the demand level for various venues. each bitizen also has a “dream job” and a specific allocation of “experience” for each type of venue – so you can earn extra cash by placing bitizens in their dream job or in venues where they have high experience points.
i’m currently up to 17 floors – check out the tiny Mapple Store!
a bitizen waits in the lobby to be taken up!
the in-game menu – lots of options!
the game is set up like Farmville or other time-management style games – it takes a certain amount of time for each different product to be stocked or floor to be built. unlike Farmville, however, the game is absent of the ability to social network with other players (i.e., you don’t have to go water other people’s crops or do stuff like that to earn extra cash). you can connect with friends and see their towers, though, and there are achievement points to be earned via the Apple GameCenter app. as far as i can tell so far, there is no end to the game – there is an achievement for building 100 floors, so you can play… and play… and play… and play.
it all sounds pretty confusing, the way i’m explaining it, but if you were to actually play this game, you like at least a million others at this point would be HIGHLY addicted. just like millions of people are HIGHLY addicted to Farmville. if you don’t need to find anything else to take up more of your time, then you probably shouldn’t download this game, but if you are looking for a fun, free little way to pass the time every so often, then this game isn’t really that bad. as i’m writing, the Notification is reminding me that i need to go stock the products in my Arcade… guess i better get back to it! i give Tiny Tower 4/5 stars – the only reason it doesn’t get 5 is because i REALLY didn’t need another game to take up my time!
check it out in the App Store:
Category: Games
Publisher: NimbleBit
for iPhone, iPod Touch and iPad, iOS 3.0 or later






































